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Radio Active - The Music Trivia Game Show
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Radio Active - The Music Trivia Game Show (1994)(Sanctuary Woods).iso
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radactiv
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radactiv.dir
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01103_Field_1103.txt
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Text File
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1994-11-20
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2KB
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86 lines
msgon
== MouseUp Script
== Movie: CD Maker:RA9/4 Frame: 366 Script: 97 Handler: exitFrame
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
== MouseDown Script
--> if the timer > 60*8 then
--> go the frame
--> end if
== Clickon Script for sprite: 46
== Script: 124 Handler: mouseUp
--> puppetsprite 46, true
--> set the locV of sprite 46 = -1000
--> end
== MouseUp Script
== Script: 97 Handler: exitFrame
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
--> if the timer > 60*8 then
--> go the frame
--> end if
== MouseDown Script
--> if the timer > 60*8 then
--> go the frame
--> end if
== Clickon Script for sprite: 45
== Script: 123 Handler: mouseUp
--> TestBtn 8
== Script: MOVIESCRIPT Handler: TestBtn
--> global Yearcat,RoundNum,NumOfPlayers,HiliteDest
--> set the locV of sprite 46 = 139
--> updatestage
--> puppetsprite 46, false
--> set yearcat = YC
== YearCat = 8
--> put "HL-" & Yearcat into HiliteDest
== HiliteDest = "HL-8"
--> if Yearcat = 8 then
--> set roundNum = 3
== RoundNum = 3
--> put "PlayerCU" & NumOfPlayers into HiliteDest
== HiliteDest = "PlayerCU4"
--> WidePlayerSetup 33,"MN"
== Script: MOVIESCRIPT Handler: WidePlayerSetup
--> global CurPlayer,CurPlayerNum,NumOfPlayers,GoofsAllowed,CurName
--> repeat with x = 1 to NumOfPlayers
== x = 1
--> put x into SelInProg --this is updated for the SetPlayerLocX handler to work
== SelInProg = 1
--> put StartSprite + x into mySprite
== mySprite = 34
--> puppetsprite mysprite,true
--> msg "MySprite" & mysprite
== Script: tools Handler: msg
--> global MTog
--> if mTog = true then
--> put mstring
-- "MySprite34"
--> else
--> end if
== Script: MOVIESCRIPT Handler: WidePlayerSetup
--> put getaprop(PlayerList,x) into mPlayer
== mPlayer = "Player1"
--> put GetAProp(value(mPlayer),#Personality) into myCast
== Script: 0 Handler:
--> Player1